Alpha and Beta Class selection during alpha Shull, recognising that he needs a more limited scope and a full time coder, and Squirrel realising he needs map makers and artists, decide to merge World War Three and Day of Defeat into one mod. Their instantaneous success inspires many modders. This is the summer of 1999 and two men named Minh Le and Jess Cliffe are releasing the first beta of a small mod named Counter-Strike. Squirrel was merely a coder and did not have any map makers or artists. Simultaneous with these developments there was another modder named Little Squirrel who had begun work on a World War II mod named Day of Defeat. Shull brought Jon Kaczmarski (Pr0fit) on board to continue work on the codebase. When the other two members of the WW3 team decided to focus on their studies and give up the mod they gave everything they currently had to Shull. It was around this time in the spring of 1999 that John Shull (known as Fuzz to the DoD community) would start working as a map maker for a new Half-Life mod named World War Three. It would inspire modders even further to develop incredible maps and models. In the spring of 1999 Valve released Team Fortress Classic as a precursor to what was then the thought-to-be-upcoming Team Fortress 2. History Beginnings As a Mod A Merging of IdeasĪfter the release of Half-Life in late 1998 a large modding scene started to develop around Valve's game thanks in part to a bonus CD which included the "Worldcraft" level editing program. After some updates to the game (including the infamous switch from WON server support to Steam server support), the game was later remade (in 2005, by the original developers then under Valve) into the Source engine as Day of Defeat: Source. In similar vein to Counter-Strike, Day of Defeat was originally a total conversion for Half-Life (developed between the years 20) that was acquired by Valve and released as a full retail product. or British Armies, and the "Axis", which is the German Wehrmacht) and must complete objectives (usually capturing strategic zones in a Conquest-like scenario) in infantry-based combat (where players can choose between different classes, each with their own class-based and faction-based weaponry). Set in the Western European Theatre of World War II, players are split into two forces (the "Allies", which is either the U.S. It was later published digitally by Valve for their Steam platform (and, in 2013, updated for Mac and Linux support). Day of Defeat is a World War II multiplayer first-person shooter developed by Valve and published by Activision for the PC on May 1, 2003.
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This is something probably most people would not consider, but indeed, you can use the liquify tool in some instances to create simple animations. I highly recommend the liquify tool if only for all those very convenient reasons, but it’s far from being the only thing the liquify tool can do. This is the most obvious use for the liquify tool, but that’s because every mode of the liquify tool can be used in that scenario:ġ- With the push mode you can fix a wonky looking face.Ģ- With the expand and the pinch mode you can adjust the size of disproportionate elements.ģ- With the push left/right mode you can correct the placement or curvature of varying elements.Ĥ- With the twirl modes you can correct the angle of slightly crooked elements. The lower the amount and the more soft and subtle the effect will be and the higher you go and the stronger the effect becomes, to the point of creating heavy deformation.ġ0 scenarios where you can use the Liquify tool!Īlright, that pretty much covers it for the liquify tool and all its features, but if you are still wondering exactly when or for what you should be using this tool, then I really recommend you reading this next part as we will speedrun a bunch of different scenarios where this tool becomes very useful, starting with: Note that every mode is affected the same way by these settings so I will only use the push mode for this demonstration.įirst, we have the strength slider which increases or reduces the intensity of the liquify effect you’re using. Strength, hardness & Only refer to editing area settingsįirst, let’s quickly go over the other couple of settings you can play with to adjust the effect of each liquify mode. TIP: it's important to mention that the liquify tool can only be used on a single layer, masked layer or limited selection at once, not on an entire folder, so before using this tool keep in mind to backup your folders and flatten your layers in a single image layer. These modes all produce very different results, so let’s go over each of them individually to see what they do! There are 7 different modes we can choose from: As you can see, the liquify tool only has a few parameters to play with, notably the brush size the strength and the hardness of the liquify effect and the ‘’only refer to editing area’’ box (which we will all go over soon), but the most important parameter here is the mode we have selected for our brush. Robova cheshma 5034, village Sheremetia, V.Tarnovo Тrade and logistics center VALI Computers Professional Installation Exhibition & Simulation Small Business & Corporation K12 & Higher Education Golf Simulator Projector. Read more Close Technical details Manufacturer Utilizing dual-band 2. Microsoft Wireless Display Adapter For Windows Devices Screen Mirroring Protocol: Miracast Size. At home, QCast Mirror lets families share content without wait simply by mirroring the screen. Supporting any iOS9.3+, Mac OS 10.11+, Android 4+, or Windows 8.1+ device, QCast Mirror stimulates brainstorming, creative ideation, and immersive entertainment at home or office by sharing content from multiple devices without OS limitations. The best Miracast and screen-mirroring devices you can buy today (Image credit: Microsoft) 1. The high-speed 5G Wi-Fi band reduces possible interference and delivers ultra-smooth 30fps Full HD 1080p video quality. QCast Mirror displays any presentation, photo, document, or Full HD video shown on mobile devices or laptops. 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At work, sharing presentations from multiple sources can be complicated, and QCast Mirror avoids delay by mirroring the mobile device’s screen without any apps or drivers. QCast Mirror plugs into HDMI and USB to turn any projector or display into a wireless screen. Enabling collaborative teamwork in meetings as well as instant movie-night fun, QCast Mirror delivers wireless big-screen experiences at your office, living room, or even your yard without setup downtime. QCast Mirror lets everyone in group meetings and family get-togethers share Full HD content wirelessly from any iOS, Android, Windows, or Mac device. Office & Desktop & Bussiness Applicationsīattery for digital cameras end camcorders Utilizing dual-band 2.4G / 5G wireless networking technology, QCast Mirror HDMI Wireless Dongle is compatible with the latest mobile technology to provide. Check out the best Task Management software on. Reports G SUITE INTEGRATION - Sign up and login with your G Suite account. Pages Bottom Tagline Dash Timeless Stories Logout MMA ONE Championship News It was something amazing - Buchecha remembers Leandro Lo s immense gesture. MeisterTask runs in any standard web browser and offers free apps for Windows, Mac, iOS and Android devices. Discover MeisterTask with Appvizer: User Reviews, Pricing & Features. MeisterTask is the most intuitive collaboration and task management tool on. Notifications, due dates & times, tags, and much more! Project groups that allow you to easily manage large amounts of projects Increase your productivity with the features available in MeisterTaskįile attachments possible even for free accounts from Word, Excel, Numbers etc. Statistics and reports to get insights into your team’s productivity You can convert multiple lines of text (e.g. Seamless integrations with all the tools your team already usesĪ beautiful interface that makes task management enjoyable Powerful task automations to ensure that your team works consistently and efficiently Manage tasks efficiently with MeisterTask:Ĭustomizable project boards that adapt to your needs Tasks offer all the information needed for team members to complete them efficiently and provide a space for real-time communication. For example, if you have a meeting scheduled for 9am, you can create a task that will show up in your MeisterTask dashboard at 9am on the day of the meeting. 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However, as the laser designs get better, it should eventually be possible to build such a device on the desktop. Unlike conventional methods, the only large part of this accelerator design is the laser system which currently takes about 25 square meters of space. Those low-energy positrons can be formed into a high-energy beam. The gamma ray however is unstable and converts into a low-energy positron/electron pair. However, that additional energy has to go somewhere, so it creates a gamma ray. The electron flux bounces off a metal target which causes them to decelerate. The second stage is where things get interesting. This stage creates a shower or flux of electrons. One creates a high-energy electron flux using the conventional a conventional ELPA process. is borrowing ideas from electron laser-plasma accelerators (ELPA) - a technology that has allowed electron accelerators to shrink to mere inches - and turned it around to create positrons instead. Not something you are going to build in your garage this year. Today, generating high-energy positron beams requires an RF accelerator - miles of track with powerful electromagnets, klystrons, and microwave cavities. He hasn’t built a prototype, but he did publish some proof-of-concept simulation work in Physical Review Accelerators and Beams. He’s got a new design that could bring antimatter beams out of the lab and onto the desktop. There are well over 200 electron accelerators in labs around the world, but only a handful that work with positrons, the electron’s anti-counterpart. The truth is, antimatter is a little less exotic than it appears on TV, but for a variety of reasons there hasn’t been nearly as much practical research done with it. If you watch Star Trek, you will know one way to get rid of pesky aliens is to vent antimatter. I mean the whole they don't get along is based on the bigotry tennet you can edit every religion in that playthrough to be tollarent of each other if this is a real issue and they won't be pissed that they are wrong religion anymore. There is a ♥♥♥♥ ton of rewards for it, and the this rimwold there is always gonna be drama from new people, if you don't like it kill them, or get them killed. You can pick supramict only and allow all that, and even toggle corpse don't bother people. All this mind you wiht out picking cannibal, the tech meme, or nudity one. The carrot is 150% research, its I just made human meat ok to eat by every one who is that religion, I just got rid of the nudity debuff. Might as well say you expected MP while you were at it.ģ. I mean they been telling us for what over month what to expect, and instead of expecting that you expected somehting else. And why would we make weapons? You can hunt for them do rituals get relic sites there is freaking holy relics you can go after in the DLC, but no one wants to do the rituals and the work. Umm you just decribed a ton of content in one all that stuff you didn't like people who want a harder run that is content to them. Its not really clear when you pick that but I will give you that one.Ģ. Same with tech one it comes with researcher bonus role becuase you are uppose to research to the tech they want its their like lifes goal to unlock and use that technolgy. So you tried to what should been clear hard games, and blame the game for not saying "hey this is hard?" I mean you just picked the two hardest memes in the game, tree one you can cut some trees you just can't go over kill and you are not tribal why are you eating that much wood? There is so many options avialable on day one like powered things, and um let see oh you start with stonecutting unless you are tribal in wich case you want hard, and you just made it harder. TLDR: Game has 3 core issues: Balance, lack of fun, cool new content based around ideologies and a heavy handed system which punishes you way more than it rewards you. Some of them render the game nigh-unplayable. Meanwhile the negatives you have can often cripple you from the start of the game. For example day long production or research boosts. By the time you get them, your colony is often largely stable and they don't matter a ton anyway. Many of the bonuses you get from Ideologies are "win more". Mood debuffs everywhere from constantly fighting over religion. Heaven help you if you get 3+ or so different ideology pawns in a short time span, which happened to me. Want to capture a pawn? Oh, he's a different ideology than you, and within 7 days he's a rival of everyone in your camp and starting social fights everywhere. Then, to top it all off, effectively all this DLC does is make the game more obnoxious to play. Yay? Mood modifiers are the most boring and lame element you could focus on in a DLC besides grass redesign. Instead, you get a heap of mood modifiers. I assumed there would either be a new bench for "holy weapons and armor" that look unique, or at least a bunch of cool new weapons and creatures. I assumed that you could worship "actual" gods, like Cthulhu or something, and if you pleased them enough they would give your colony boons or even eventually appear to help you in times of need. Royalty had added a decent amount of cool stuff so I assumed this would be similar. I went into this DLC excited for all the new things I'd see. They were both labelled "strong" ideologies but one was way more playable than the other. It was hilariously easy compared to my previous Ideology and there was no distinction why. Started getting "what's-the-pointitis" in about 15 hours of play. But it ended up playing exactly like old RimWorld and felt stale. Seemed cool at first, I liked the new object skins etc. I then tried another ideology, Transhumanism. I didn't appreciate how much of a nightmare RimWorld is being unable to chop down trees until this moment. I wanted to play around with Dryads so I created a hardcore tree worshipping hippy colony. The Ideologies aren't balanced in any way, shape or form and there's no clear label on which ones are OP or insanely difficult. Here are my observations and suggestions to fix them:ġ. Hey all, I've played RimWorld Ideology and come across what I feel are the core issues. The songs will be played during game play and will repeat by itself over and over again until you lose. There are songs to choose and actually, buy. No sound (Off), which means literally no sound from key press at all.Typewriter sounds, which will emit the sound of a typewriter only and has no tone.Piano sounds, which will emit the sound of key press if songs are enabled.You can edit the sound of the key pressing. There is a colour row to choose the colours from basically straight away from a normal colour palette. The tiles' colour can be changed but not the background. In default the tiles are black and the background is white. The background is always white and has tiles grids. You can change the colour of the tiles during game play. The profile shows the games played, tiles collected and high score for each mode. You can read your own profile in the settings. There is a 'Shuffle' button which when pressed, randomly selects a sub mode from a mode and enters into the play screen. After the head start, the first tile not included in the head start will become the start button. There are options for a 50 tile hehead start, nothing can be touched and you can only just see the tiles flying away. After reviving, the button you missed will become the start tile and you press it to continue the game.īefore starting a play, you can use notes to exchange for head starts. In the revive button will show how much notes you need to revive yourself. The more points you get before losing, the more notes you need to revive yourself to continue the game. Notes can be used to buy songs, reviving yourself after losing and getting head starts.Īfter you lose, you can choose to cancel (means to just lose and not reviving) or using notes to revive yourself. You get notes every time you play, unless you get 0 points (tapping the white tiles at the background before starting the game gives you 0 points too). Play the game, thus getting notes according the score after losing.Entering the game everyday to get bonus notes, but the number of the notes are always unpredictable.There are 5 or 6 rows in 5x5 and 6圆 modes. The easily distinguishable white colour it has gives players a better sighting of the tiles (especially when the tiles are black). The background normally has 4 rows for the tiles to fall down from. This means that the player does not have to move his/her fingers to another box after tapping one tile staying at the same place will do and just tap another tile that comes down from the same row. This type is harder as moving one's fingers is required. This means that the player has to move his/her fingers to another box after tapping one tile, then tapping another, repeating the sequence. There are other types of tiles during the Arcade+ mode but that is a different story. There are two types of tiles showing on the screen during normal game play. If the player taps on a white tile, the player will lose the game, and the key will flash red. Piano Tiles is a game where the player has to tap on the black tiles and when each black tile is tapped, it will form a "piano sound effect". 3.4.2 Songs available for purchase (using notes):.3.4.1 Special songs (Already-playable):. Mirroring 360 is considered the best alternative when it comes to mirror your presentations, share and record class lectures, watch movies, or play games. Mirroring 360 is used everywhere: in schools, college, home, office, and by anyone, whether a student, a teacher, businessman, or a housewife. It has many great features for smooth and flawless mirroring. You can easily share your device screen with a computer or projector without using any cables. Mirroring 360 is an amazing application that allows you not only to record your device but also to mirroring and sharing with any other computer and big screen. 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Reflector 2 is a wonderful wireless mirroring application to help you stream your data, video, and content to the big screen without using any wires. Want to know more drfone creative video? check community Wondershare Video Community 2. Erosion has completely removed these layers in most places, leaving behind only the small isolated hills and knobs seen today. These ledges are made of more resistant layers of rock and are the last remnants of layers that once were continuous across this entire region. Many of the knobs in Cydonia, including the "face," have several flat ledges partway up the hill slopes. A mysterious & stoic view from the surface of Mars, peering up & looking out into space for who ever was to happen to come pass by & look down, & see its awesome HEAD looking up at the passer by. Since that time the Mars Orbiter Camera on the Mars Global Surveyor spacecraft has provided detailed views of this hill that clearly show that it is a normal geologic feature with slopes and ridges carved by eons of wind and downslope motion due to gravity. THE FACE OF CYDONIA Nothing has captivated the publics interest of Mars more so than the famous FACE ON MARS. The 3-km long "face" knob was first imaged by the Viking spacecraft in the 1970's and was seen by some to resemble a face carved into the rocks of Mars. In this "big picture" view the Cydonia region is seen to be covered with dozens of interesting knobs and mesas that are similar in many ways to the knob named the "face" - so many in fact that it requires care to discover the "face" among this jumble of knobs and hills. This image provides a broad perspective of the landscape and geology of the Cydonia region, showing numerous knobs and hills that have been eroded into a remarkable array of different shapes. The THEMIS infrared camera provides an excellent regional view of Mars - this image covers an area 32 kilometers (~20 miles) by approximately 200 kilometers (~125 miles) at a resolution of 100 meters per picture element ('pixel'). Minor spectral differences (infrared "color") also exist between the different filters, but these differences are small in this region due to the uniform composition of the rocks and soils exposed at the surface. Cydonia is located in the Arabia Terra region on Mars and belongs to the transition zone between the southern highlands and the northern plains of Mars. The major differences between the different filters are due to the expected variation in the amount of energy emitted from the surface at different wavelengths. The major differences seen in this region are due to temperature effects - sunlit slopes are warm (bright), whereas those in shadow are cold (dark), The temperature in this scene ranges from ~50 ☌ (darkest) to ~15 ☌ (brightest). The calibrated and geometrically projected data from all of the nine surface-viewing filters are shown in this figure. The THEMIS infrared camera has ten different filters between 6.2 and 15 micrometers - nine view the surface and one views the COĪtmosphere. The "face" is located near the center of the image approximately 1/6 of the way down from the top, and is one of a large number of knobs, mesas, hills, and buttes that are visible in this THEMIS image. This set of THEMIS infrared images shows the so-called "face on Mars" landform located in the northern plains of Mars near 40° N, 10° W (350 ° E). Click the image above for a larger view.There is also conversation about a strange murder surrounding a man who worked on the Hubble telescope, and in hour 5, Richard addresses lunar anomalies. Flynn was an advocate of the Gap Theory, a school of interpretation that sees a gap in time between God’s original act of creation in Genesis 1:1 and a continuation of the process in succeeding verses. If people knew the truth, NASA would have all the funding they ever needed, Hoagland contends, and the American people would open their hearts and pocketbooks if they knew we weren't alone. A Review Of One Of The Books In The New David Flynn Collection Cydonia: The Secret Chronicles Of Mars. They broach Hoagland's "new physics" and his "hyper-dimensional" model, as well as the Brookings Report and why he believes the truth is being concealed about Mars. Richard discusses the Mars Observer probe, and why he thinks it was still functioning even when NASA announced it wasn't. He mentions the McDaniel Report and how this independent review also found evidence of artificial structures on Mars. Hoagland suggests that the "Face" is probably a statue - in a complex of pyramids and structures and that most people working at NASA are completely in the dark about the topics discussed in this show. The discussion begins with Mars and the "Face," and how it's a multi-discipline investigation in which many different types of scientists are looking at the evidence. Hoagland, they talk for five hours on such topics as the Face on Mars & the Cydonia region (pictured above), his speech to NASA, and his interaction with NASA employees on the issue of possible ancient civilizations on Mars and controversial discoveries on the Moon. In one of Art Bell's earliest interviews with Richard C. Fractal analysis provides maps of the fractal dimension (FD), which enable a more reliable and size-independent measurement using gross pathology or multi-parametric MRI as reference standards.CT-based measurement of tumour size in pancreatic adenocarcinoma systematically underestimates both tumour diameter (Δdiameter = −10.6 mm) and volume (Δvolume = −10.2 mL), especially in larger tumours.In PDA, fractal analysis visualises perfusion chaos in the tumour rim and improves size measurement on CT in comparison to gross pathology and mpMRI, thus compensating for size underestimation from routine CT. Quantitative perfusion chaos was significantly ( p = 0.001) higher in the tumour rim (FD rim = 4.43) compared to the core (FD core = 4.37) and remote pancreas (FD pancreas = 4.28). In contrast, FD map measurements agreed excellently with mpMRI (Δdiameter 3D = +1.5 mm, Δvolume = −0.6 mL). In the validation cohort, CT also systematically underestimated tumour size in comparison to mpMRI (Δdiameter 3D = −10.6 mm, Δvolume = −10.2 mL), especially in larger tumours. In the discovery cohort, we found significant ( p = 0.03) underestimation of tumour diameter on CT compared with gross pathology (Δdiameter 3D = −5.7 mm), while realistic diameter measurements were obtained from FD maps (Δdiameter 3D = 0.6 mm) and mpMRI (Δdiameter 3D = −0.9 mm), with excellent correlation between the two ( R 2 = 0.88). Median RECIST diameter of all included tumours was 40 mm (range: 18–82 mm). The remaining 36 patients constituted a separate validation cohort with mpMRI as reference for diameter and volume. Gross pathology was available as reference for diameter measurement in a discovery cohort of 10 patients. In 46 patients with histology-proven PDA, we compared tumour size measurements in routine multiphasic CT scans, CT-derived FD maps, multi-parametric magnetic resonance imaging (mpMRI), and, where available, gross pathology of resected specimens. CT-derived fractal dimension (FD) maps might help to visualise perfusion chaos, thus allowing more realistic size measurement. However, computed tomography (CT) frequently underestimates tumour size due to insufficient depiction of the tumour rim. Tumour size measurement is pivotal for staging and stratifying patients with pancreatic ductal adenocarcinoma (PDA). |
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